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ElevatedButton

Elevated buttons are essentially filled tonal buttons with a shadow. To prevent shadow creep, only use them when absolutely necessary, such as when the button requires visual separation from a patterned background. See Material 3 buttons for more info.

Examples

Live example

Basic elevated buttons

import flet as ft

def main(page: ft.Page):
page.title = "Basic elevated buttons"
page.add(
ft.ElevatedButton(text="Elevated button"),
ft.ElevatedButton("Disabled button", disabled=True),
)

ft.app(target=main)

Elevated buttons with icons

import flet as ft


def main(page: ft.Page):
page.title = "Elevated buttons with icons"
page.add(
ft.ElevatedButton("Button with icon", icon="chair_outlined"),
ft.ElevatedButton(
"Button with colorful icon",
icon="park_rounded",
icon_color="green400",
),
)

ft.app(target=main)

Elevated button with click event

import flet as ft

def main(page: ft.Page):
page.title = "Elevated button with 'click' event"

def button_clicked(e):
b.data += 1
t.value = f"Button clicked {b.data} time(s)"
page.update()

b = ft.ElevatedButton("Button with 'click' event", on_click=button_clicked, data=0)
t = ft.Text()

page.add(b, t)

ft.app(target=main)

Elevated button with custom content

import flet as ft

def main(page: ft.Page):
page.title = "Elevated buttons with custom content"
page.add(
ft.ElevatedButton(
width=150,
content=ft.Row(
[
ft.Icon(name=ft.icons.FAVORITE, color="pink"),
ft.Icon(name=ft.icons.AUDIOTRACK, color="green"),
ft.Icon(name=ft.icons.BEACH_ACCESS, color="blue"),
],
alignment=ft.MainAxisAlignment.SPACE_AROUND,
),
),
ft.ElevatedButton(
content=ft.Container(
content=ft.Column(
[
ft.Text(value="Compound button", size=20),
ft.Text(value="This is secondary text"),
],
alignment=ft.MainAxisAlignment.CENTER,
spacing=5,
),
padding=ft.padding.all(10),
),
),
)

ft.app(target=main)

Properties

adaptive

If the value is True, an adaptive button is created based on whether the target platform is iOS/macOS.

On iOS and macOS, a CupertinoButton is created, which matches the functionality and presentation of this button. On other platforms, a Material ElevatedButton is created.

The default value is False.

autofocus

True if the control will be selected as the initial focus. If there is more than one control on a page with autofocus set, then the first one added to the page will get focus.

bgcolor

Button's background color.

clip_behavior

The content will be clipped (or not) according to this option. Property value is ClipBehavior enum. See Container.clip_behavior for possible values.

Defaults to ClipBehavior.NONE.

color

Button's text color.

content

A Control representing custom button content.

elevation

Button's elevation.

icon

Icon shown in the button.

icon_color

Icon color.

style

The value is an instance of ButtonStyle class. ButtonStyle allows controlling all visual aspects of a button, such as shape, foreground, background and shadow colors, content padding, border width and radius.

Each individual style attribute could be configured for all or particular "Material states" of a button, such as "hovered", "focused", "disabled" and others. For example, you can configure a different shape, background color for a hovered state and configure fallback values for all other states.

The following MaterialState values are supported:

  • HOVERED
  • FOCUSED
  • PRESSED
  • DRAGGED
  • SELECTED
  • SCROLLEDUNDER
  • DISABLED
  • ERROR
  • DEFAULT - fallback state, meaning "all other states".

To configure style attribute for all Material states set its value to a literal (or class instance). For example, if you set color property to a literal the value will be applied to all button states:

ButtonStyle(
color=ft.colors.WHITE
)

To configure style attribute for specific Material states set its value to a dictionary where the key is state name. For example, to configure different background colors for HOVERED and FOCUSED states and another colors for all other states:

ButtonStyle(
color={
ft.MaterialState.HOVERED: ft.colors.WHITE,
ft.MaterialState.FOCUSED: ft.colors.BLUE,
ft.MaterialState.DEFAULT: ft.colors.BLACK,
}
)

Check the following example:

import flet as ft

def main(page: ft.Page):

page.add(
ft.ElevatedButton(
"Styled button 1",
style=ft.ButtonStyle(
color={
ft.MaterialState.HOVERED: ft.colors.WHITE,
ft.MaterialState.FOCUSED: ft.colors.BLUE,
ft.MaterialState.DEFAULT: ft.colors.BLACK,
},
bgcolor={ft.MaterialState.FOCUSED: ft.colors.PINK_200, "": ft.colors.YELLOW},
padding={ft.MaterialState.HOVERED: 20},
overlay_color=ft.colors.TRANSPARENT,
elevation={"pressed": 0, "": 1},
animation_duration=500,
side={
ft.MaterialState.DEFAULT: ft.BorderSide(1, ft.colors.BLUE),
ft.MaterialState.HOVERED: ft.BorderSide(2, ft.colors.BLUE),
},
shape={
ft.MaterialState.HOVERED: ft.RoundedRectangleBorder(radius=20),
ft.MaterialState.DEFAULT: ft.RoundedRectangleBorder(radius=2),
},
),
)
)

ft.app(target=main)

ButtonStyle class

ButtonStyle class has the following properties:

  • color - The color for the button's Text and Icon control descendants.
  • bgcolor - The button's background fill color.
  • overlay_color - The highlight color that's typically used to indicate that the button is focused, hovered, or pressed.
  • shadow_color - The shadow color of the button's Material.
  • surface_tint_color - The surface tint color of the button's Material.
  • elevation - The elevation of the button's Material.
  • animation_duration - Defines the duration in milliseconds of animated changes for shape and elevation.
  • padding - The padding between the button's boundary and its child.
  • side - An instance of BorderSide class, the color and weight of the button's outline.
  • shape - The shape of the button's underlying Material, an instance of one of the following implementations:
    • StadiumBorder
    • RoundedRectangleBorder
      • radius - border radius, an instance of BorderRadius class or a number.
    • CircleBorder
    • BeveledRectangleBorder
      • radius - border radius, an instance of BorderRadius class or a number.
    • ContinuousRectangleBorder
      • radius - border radius, an instance of BorderRadius class or a number.

This is an example demonstrating various button shapes:

import flet as ft

def main(page: ft.Page):
page.padding = 30
page.spacing = 30
page.add(
ft.FilledButton(
"Stadium",
style=ft.ButtonStyle(
shape=ft.StadiumBorder(),
),
),
ft.FilledButton(
"Rounded rectangle",
style=ft.ButtonStyle(
shape=ft.RoundedRectangleBorder(radius=10),
),
),
ft.FilledButton(
"Continuous rectangle",
style=ft.ButtonStyle(
shape=ft.ContinuousRectangleBorder(radius=30),
),
),
ft.FilledButton(
"Beveled rectangle",
style=ft.ButtonStyle(
shape=ft.BeveledRectangleBorder(radius=10),
),
),
ft.FilledButton(
"Circle",
style=ft.ButtonStyle(shape=ft.CircleBorder(), padding=30),
),
)

ft.app(target=main)

text

The text displayed on a button.

tooltip

The text displayed when hovering the mouse over the button.

url

The URL to open when the button is clicked. If registered, on_click event is fired after that.

url_target

Where to open URL in the web mode. See Container.url_target for possible values.

Methods

focus()

Moves focus to a button.

Events

on_blur

Fires when the control has lost focus.

on_click

Fires when a user clicks the button.

on_focus

Fires when the control has received focus.

on_hover

Fires when a mouse pointer enters or exists the button response area. data property of event object contains true (string) when cursor enters and false when it exits.

import flet as ft

def main(page: ft.Page):
def on_hover(e):
e.control.bgcolor = "orange" if e.data == "true" else "yellow"
e.control.update()

page.add(
ft.ElevatedButton(
"I'm changing color on hover", bgcolor="yellow", on_hover=on_hover
)
)

ft.app(target=main)

on_long_press

Fires when the button is long-pressed.