Switch
A toggle represents a physical switch that allows someone to choose between two mutually exclusive options.
For example, "On/Off", "Show/Hide". Choosing an option should produce an immediate result.
Examples
Basic switches
- Python
import flet as ft
def main(page):
def button_clicked(e):
t.value = (
f"Switch values are: {c1.value}, {c2.value}, {c3.value}, {c4.value}."
)
page.update()
t = ft.Text()
c1 = ft.Switch(label="Unchecked switch", value=False)
c2 = ft.Switch(label="Checked switch", value=True)
c3 = ft.Switch(label="Disabled switch", disabled=True)
c4 = ft.Switch(
label="Switch with rendered label_position='left'", label_position=ft.LabelPosition.LEFT
)
b = ft.ElevatedButton(text="Submit", on_click=button_clicked)
page.add(c1, c2, c3, c4, b, t)
ft.app(target=main, view=ft.AppView.WEB_BROWSER)
Switch with on_change
event
- Python
import flet as ft
def main(page: ft.Page):
def theme_changed(e):
page.theme_mode = (
ft.ThemeMode.DARK
if page.theme_mode == ft.ThemeMode.LIGHT
else ft.ThemeMode.LIGHT
)
c.label = (
"Light theme" if page.theme_mode == ft.ThemeMode.LIGHT else "Dark theme"
)
page.update()
page.theme_mode = ft.ThemeMode.LIGHT
c = ft.Switch(label="Light theme", on_change=theme_changed)
page.add(c)
ft.app(target=main)
Properties
active_color
The color to use when this switch is on.
active_track_color
The color to use on the track when this switch is on.
If track_color
returns a non-null color in the selected
state, it will be used instead of this color.
adaptive
If the value is True
, an adaptive Switch is created based on whether the target platform is iOS/macOS.
On iOS and macOS, a CupertinoSwitch
is created, which has matching functionality and presentation as Switch
, and the graphics as expected on iOS. On other platforms, a Material Switch is created.
The default value is False
. See the example of usage here.
autofocus
True if the control will be selected as the initial focus. If there is more than one control on a page with autofocus set, then the first one added to the page will get focus.
focus_color
The color to use for the focus highlight for keyboard interactions.
hover_color
The color to be used when it is being hovered over by the mouse pointer.
inactive_thumb_color
The color to use on the thumb when this switch is off.
If thumb_color
returns a non-null color in the default state, it will be used instead of this color.
inactive_track_color
The color to use on the track when this switch is off.
If track_color
returns a non-null color in the default state, it will be used instead of this color.
label
The clickable label to display on the right of the Switch.
label_style
The label's style. An instance of type TextStyle
.
label_position
Property value is LabelPosition
enum with LabelPosition.RIGHT
as default.
mouse_cursor
The cursor to be displayed when a mouse pointer enters or is hovering over this control.
See MouseCursor
for possible values.
overlay_color
The color for the switch's Material in various material states. The
following MaterialState
values are supported: PRESSED
, SELECTED
, HOVERED
, FOCUSED
and DEFAULT
(fallback).
See Radio.fill_color
for usage example.
splash_radius
The radius of the splash effect when the switch is pressed.
thumb_color
The color of this switch's thumb in various material states. The following MaterialState
values are supported: SELECTED
, HOVERED
, DISABLED
, FOCUSED
and DEFAULT
(fallback).
See Radio.fill_color
for usage example.
thumb_icon
The icon of this Switch's thumb in various material states. The following MaterialState
values are
supported: SELECTED
, HOVERED
, DISABLED
, FOCUSED
and DEFAULT
(fallback).
See Radio.fill_color
for usage example.
track_color
The color of this switch's track in various material states. The following MaterialState
values are supported: SELECTED
, HOVERED
, DISABLED
, FOCUSED
and DEFAULT
(fallback).
See Radio.fill_color
for usage example.
track_outline_color
The outline color of this switch's track in various material states. The
following MaterialState
values are supported: SELECTED
, HOVERED
, DISABLED
, FOCUSED
and DEFAULT
(fallback).
See Radio.fill_color
for usage example.
value
Current value of the Switch.
Events
on_blur
Fires when the control has lost focus.
on_change
Fires when the state of the Switch is changed.
on_focus
Fires when the control has received focus.