Checkbox
Checkbox allows to select one or more items from a group, or switch between two mutually exclusive options (checked or unchecked, on or off).
Examples
Basic checkboxes
- Python
import flet as ft
def main(page):
def button_clicked(e):
t.value = (
f"Checkboxes values are: {c1.value}, {c2.value}, {c3.value}, {c4.value}, {c5.value}."
)
page.update()
t = ft.Text()
c1 = ft.Checkbox(label="Unchecked by default checkbox", value=False)
c2 = ft.Checkbox(label="Undefined by default tristate checkbox", tristate=True)
c3 = ft.Checkbox(label="Checked by default checkbox", value=True)
c4 = ft.Checkbox(label="Disabled checkbox", disabled=True)
c5 = ft.Checkbox(
label="Checkbox with rendered label_position='left'", label_position=ft.LabelPosition.LEFT
)
b = ft.ElevatedButton(text="Submit", on_click=button_clicked)
page.add(c1, c2, c3, c4, c5, b, t)
ft.app(target=main)
Checkbox with on_change
event
- Python
import flet as ft
def main(page):
def checkbox_changed(e):
t.value = f"Checkbox value changed to {c.value}"
t.update()
c = ft.Checkbox(label="Checkbox with 'change' event", on_change=checkbox_changed)
t = ft.Text()
page.add(c, t)
ft.app(target=main)
Properties
active_color
The color to use when this checkbox is checked.
adaptive
If the value is True
, an adaptive Checkbox is created based on whether the target platform is iOS/macOS.
On iOS and macOS, a CupertinoCheckbox
is created, which has matching functionality and presentation as Checkbox
, and the graphics as expected on iOS. On other platforms, a Material Checkbox is created.
The default value is False
. See the example of usage here.
autofocus
True if the control will be selected as the initial focus. If there is more than one control on a page with autofocus set, then the first one added to the page will get focus.
border
The color and width of the checkbox's border to be rendered when the checkbox's value is False
.
check_color
The color to use for the check icon when this checkbox is checked.
fill_color
The color that fills the checkbox in various material states.
See Radio.fill_color
for usage example.
hover_color
The color to use when this checkbox is hovered.
is_error
Whether this checkbox wants to show an error state. When True
this checkbox will have a different default container color and check color. Defaults to False
.
label
The clickable label to display on the right of a checkbox.
label_style
The label's style. An instance of type TextStyle
.
label_position
Defines on which side of the checkbox the label
should be shown. Property value is LabelPosition
enum: LabelPosition.LEFT
or LabelPosition.RIGHT
(default).
mouse_cursor
The cursor to be displayed when a mouse pointer enters or is hovering over this control.
See MouseCursor
for possible values.
overlay_color
The color of the checkbox's overlay in various material states. The
following MaterialState
values are supported: PRESSED
, SELECTED
, HOVERED
and FOCUSED
.
See usage example here.
semantics_label
The semantic label for the checkbox that is not shown in the UI, but will be announced by screen readers in accessibility modes (e.g TalkBack/VoiceOver).
shape
The shape of the checkbox. More information on possible values here.
Defaults to RoundedRectangleBorder(radius=2)
splash_radius
The radius of the circular Material ink response (ripple) in logical pixels. Default's to 20.0
.
tristate
If True
the checkbox's value can be True
, False
, or None
(null
).
Checkbox displays a dash when its value is null.
value
Current value of the checkbox.
Events
on_blur
Fires when the control has lost focus.
on_change
Fires when the state of the Checkbox is changed.
on_focus
Fires when the control has received focus.